A guard can come patrolling this area so be careful. Again there will be a hallway to the right with two doors, this time offices with supplies. We'll go there now.ģ: Avoiding the camera in the next room, break for the left side of the large room. so take him down and then his nanokey, which unlocks doors on the left branch. There's an NSF guard standing on the opposite end. In the long hallway to the left just before the big staircase, there will be two bathroom doors. If Alex doesn't transmit to you that you've found one ambrosia canister and need to find the rest, get closer to the one in view, avoiding the camera above, until he transmits.Ģ: Wait until the camera moves away and make a break for the right offshoot of this large room. We'll go to the right branch first, since it has a key we need. Instead you'll want to go both to the left and right branches of this room, which both lead to hallways and stairs up. Straight ahead is no good for the stealth player. As soon as you enter the giant room, there's a security camera right above scanning left and right.
Modded Mini-Crossbow with 60 Tranquilizer Darts, 31 Regular Darts, and 4 Flare DartsĢ Augmentation Upgrade Canisters - Not sure where to apply them.1: You've made it to the helibase double-door entrance, and see an ambrosia container right in front of you near some crates and a likely NSF guard patrolling the area. Modded Pistol & Scoped Stealth Pistol with 150 Rounds of 10mm Ammo Heading into the next map, I chose to bring: Head back to the helipad next to the airfield elevator to exit the level. When Anna Navarre tries to interfere, shoot the bitch.ġ5. The key to the back room where Lebedev waits is upstairs, along with some 10mm Ammo.
You should have learned the code - 9905 - from the hacked computer in the helibase. In the 747, there's a multitool in the metal crate area downstairs, as well as an Augmentation Canister in a keypad-protected container. An orange-suited worker is selling a recoil modification.ġ4.
Four items of note in the Hangar: There's an accuracy mod in one trailer and rocket ammunition in the other. Input the code into the keypad and enter the hangar.ġ3. The single LAM should blow all four at once for a Medkit, the code to the Hangar, a multitool, a bioelectric cell, darts, and a replacement LAM.ġ2. In the upstairs dormitory, drop a LAM in the exact center of the room, between the four locked footlockers, and run. A footswitch to the left of the dartboard opens a secret room with ammunition, a key to the upstairs dormitory, and a scope mod (which I applied to my GEP Gun).ġ1. Inside the building, there's a dartboard (collect the darts!) on the back wall. The lone security tower beyond the eastern gate contains two multitools.ġ0. The wooden crates in the boathouse contain a bioelectric cell, a medkit, and buckshot (in the one floating in the water).ĩ. Demolish it with a barrel for a clip mod (apply to pistol) and another EMP Grenade.Ĩ. There's a chain-link fence next to some metal crates near the level start. One trailer contains tranquilizer Darts and 10mm Ammo, and the other contains Sabot shells.ħ. Carry an explosive barrel between the trailers next to the boathouse, and explode it to blow the doors open.
(Since I couldn't apply any more such mods to my pistol, I applied it to my crossbow instead.)Ħ.
Jump into a nearby open crate for a multitool and lockpick, and make a series of jumps from the other side (may be impossible without the Speed Enhancement Augmentation) to enter another metal crate for an accuracy weapon mod. Climb the ladder on the metal crates to the left of the closed gate that you cannot open. Inside is some 10mm Ammo and charges for your Riot Prod.ĥ. There are some wooden crates on the ground next to an explosive barrel in the metal crate maze. In the towers, you'll find a Recoil Mod (apply to pistol), a GEP Gun, a Gas Grenade, a Sniper Rifle, 10mm Ammo, and Buckshot.Ĥ. You can disable cameras and turrets from within afterwards. Try to unlock, open, and enter before being targeted by the turrets. To access the security towers, run directly toward them. Aside from the usual ammunition, you'll find nanokeys for the security towers and the east gate on enemy corpses.ģ. In a pinch, all can be destroyed using the explosive barrels scattered throughout, but between the rocket pickup available (and still unused) on the previous map and another available on the next, you can take them out with the GEP gun with no long-term negative effects on your inventory.Ģ. There are five commercial grade security bots on this map.